# The Deconstruction

Nothing changes till you start to break it down. — Mark Oliver Everett

This is the first serious attempt to try to come with something on my own. The
idea came from the cover of a notebook^{1}. I was automatically attracted to it,
and I decided I wanted to replicate those graphics procedurally.

To set the title for this project, I used Eels’ last album: The Deconstruction

At the end, I ended with results like these ones:

It took me about six hours along two days between drawing, designing, and coding.

The code is available at davidomarf/generative/deconstruction.

## The abstraction

The first thing I did was de-composing the “pattern” into its individual elements:

**Points:**Pretty self-explanatory. At first, I assumed they were uniformly distributed, but after watching the notebook for a longer time, I realised that the individual points were only on the right-bottom`cell`

inside a`slab`

, which is a collection of 4 x 4 cells (more on this later). This makes the whole work appear more ordered.**Raindrops:**The diagonal lines with lengths between 3 and 6,**Chess slabs:**Slabs with a chess-like fill.**Solid slabs:**Slabs with a solid fill.

I noticed that the *individual points* and the *raindrops*, were mostly
uniformly distributed. The slabs (*chess and solid*) can be in clusters or
uniform distribution.

## The Structure

The points are a filled `cell`

, which is the basic structure. A cell can be
filled or blank.

A collection of (4 x 4) cells is a `slab`

. And is the slab the structure that
can be solid (all cells filled), or chess-filled (filled and blank cells
intercalated).

## The “Randomness”

Apart from randomly deciding the position of each point/slab, I decided to determine the “consistency” of each slab, by giving it some probability to deviate from the ideal slab: filled cells when blanks are the default, or viceversa.

Up to here, I coded the first versions. They lacked clusters, and were all uniformly distributed accross the space.

{: .align-center} *The
bottom rows have more saturation of slabs. Left bottom didn’t use solid-filled
slabs.*

One of the results of this first version that I liked most, even being very simple and basic, was this one using only points. I’ll definetely modify this (specially the opacity) for other projects.

{: .align-center}
*Generated using only points.*

## The clustering

The clustering (I called it propagation during the design) was the last piece to be developed. Even now I feel pretty unsure of the method I used, and I’m looking forward to think of new methods that can get better results in term of “naturality” and efficency.

My current idea goes like this:

- Select one slab.
- Choose the propagation direction.
- Move to the next slab in that direction.
- Grow to the sides (perpendicular direction from where you came)
- Choose the propagation direction, which is
**heavily influenced**by your previous direction. - Repeat 3-5 n times.

I chose to keep the direction somewhat constant because of the original looks of the notebook.

After applying that idea, I could get clusters like this:

{: .align-center} *From
left to right: [3, 200|, [3, 80], [30, 30], [50, 8]. [n, max*length]_